Implement inheritance for Map type.

The game data type Memories.Maps.Map need to be refactored so that it can support inheriting from other Map instances the way other kinds of game data can inherit.

Id #10021 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Apr 19, 2008 at 12:34 AM by WShelley

Make more text .png files

Missing a large Uppercase P Missing a medium .   I am sure there are more.

Id #9758 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 23, 2008 at 6:41 AM by magickat

Improve coverage of input validation

We need to improve coverage of input validation for public input. Any method, constructor, property, indexer, etc that is public needs to have proper input validation to ensure that no part of the ...

Id #9691 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 17, 2008 at 11:52 PM by WShelley

Improve comment coverage

We need to improve comment coverage to 100% of publicly visible types and members have clear, informative, and helpful XML comments.

Id #9690 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 17, 2008 at 11:47 PM by WShelley

Implement map overview control

The map overview control should be implemented like in Battle Isle 3.

Id #9684 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 17, 2008 at 5:02 PM by WShelley

Improve painting logic of MapInterface

The MapInterface control needs to be smarter about how it draws itself. Currently, it redraws the entire control whenever any update is made, which might cause slowness on some users' computers. It...

Id #9666 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 15, 2008 at 6:18 AM by WShelley

Implement shops

Shops are interactive objects that allow units to be built, refueled, repaired, and housed.

Id #9630 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 12, 2008 at 6:49 AM by WShelley

Implement support for multi-tile constructs

We need to add support for constructs that span multiple tiles to make map creation and editing easier and less prone to errors.

Id #9609 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 10, 2008 at 4:50 PM by WShelley

Reduce duplicate code in Game Data system

Currently type inheritance is not being used effectively in the game data system which is causing lots of code duplication. The code needs to be refactored so that game data kinds which require the...

Id #9605 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 10, 2008 at 6:19 AM by WShelley

Implement animated tile/material support

Support needs to be implemented to allow animated materials to be used and displayed. This will require code upgrades to all aspects of the material system including parsing, and rendering logic in...

Id #9456 | Release: 0.1.0.0 Initial Release | Updated: Feb 13, 2013 at 2:45 AM by WShelley | Created: Mar 1, 2008 at 6:01 AM by WShelley